Visual Effects

Gas + Fluid Simulations
Particle + Shader Programming
Texturing + Modeling (rough)
Stylised + Realistic

Code

C#
Blueprints
Html, CSS
(HLSL on the way)

Prototyping

Blockouts
Quick or complex modules
Playable Builds

Engines

Unreal Engine
Unity

Service

Teamplay
Feedback
Agile Iteration
Task Tracking

Portfolio

Some of my work at companies or my own projects. You can find more at my portfolio channels.

About Me

My passion is creating visual effects, which became my full-time job in 2022. I love everything from punchy combat effects to environmental and UI effects. My workflow includes several tools for high quality assets such as physics simulation software EmberGen and LiquiGen, Photoshop, Blender and all required in-Engine tools for particle and shader programming. Since coding is still another passion of mine, I can combine this to integrate my own VFX or even create technical solutions.

In 2016, I began my career in game development with the study Game Development with Unity 3D at the University Studiengemeinschaft Darmstadt. As a follow up I went to Berlin to study Gamedesign at the S4G School For Games in 2019 and graduated in 2021. I worked for itMattersGames as a programmer and generalist on multiple projects until I became a freelancer in 2024.

Agreat ability for adaptation and flexibility make me able to find holistic solutions to new challenges. Life made me a valueable teamplayer, which I have proven in game development and my over 25 years long dedication in playing volleyball.
My supportive character reaches for and is always willing to create a place of harmony. If you like my passion, let's come together!

Contact